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PARMANOIR

Core Image Alpha Boost

When applying a glow or a drop shadow, you usually have to decide between size and color. Small radius is too cramped, big radius is too transparent.

Image:drop shadow radius.jpg

Maybe you want a big radius and will just ... duplicate that glow layer one or two times, giving it that extra color boost you're looking for. You have to do this because the image editor works in 8 bit and can't boost the image without some overflow. But Core Image changes that, as it works in 32 bits per channel. It becomes a simple matter of multiplying the alpha of the blurred image !

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Going really overboard on that last one :) Check out the Quartz Composer sample. Image:quartz composer.png

Quartz Composer

2008 07 25Where in build phases is that file ?
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2008 07 18Succulent Stormhoek
2008 07 173Loving the for
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2008 07 108Telling classes from instances
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2008 07 026Less bugs through compiler optimizations
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2008 06 222Inspecting NSUndoManager's undo stack
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2008 06 05Photoshop-like compositing with Core Animation
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2008 05 30Threaded Core Animation, Part Deux
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Hi ! I'm learning Cocoa to (hopefully !) become an indie developer.

I've written software all my professional life, in C++, PHP, Javascript. I've designed websites and web interfaces. My last venture went into flames as clients were happy but didn't like paying very much.

I've had little luck in the B2B world, I'm hoping for a better future writing Mac applications.

Planet Cocoa